bsd_signal - simplified signal facilities
#include <signal.h> void (*bsd_signal(int sig, void (*func)(int)))(int);
The bsd_signal() function provides a partially compatible interface for programs written to historical system interfaces (see APPLICATION USAGE below).The function call bsd_signal(sig, func) has an effect as if implemented as:
The handler function should be declared:void (*bsd_signal(int sig, void (*func)(int)))(int) { struct sigaction act, oact; act.sa_handler = func; act.sa_flags = SA_RESTART; sigemptyset(&act.sa_mask); sigaddset(&act.sa_mask, sig); if (sigaction(sig, &act, &oact) == -1) return(SIG_ERR); return(oact.sa_handler); }
where sig is the signal number. The behaviour is undefined if func is a function that takes more than one argument, or an argument of a different type.void handler(int sig);
Upon successful completion, bsd_signal() returns the previous action for sig. Otherwise, SIG_ERR is returned and errno is set to indicate the error.
Refer to sigaction().
None.
This function is a direct replacement for the BSD signal() function for simple applications that are installing a single-argument signal handler function. If a BSD signal handler function is being installed that expects more than one argument, the application has to be modified to use sigaction(). The bsd_signal() function differs from signal() in that the SA_RESTART flag is set and the SA_RESETHAND will be clear when bsd_signal() is used. The state of these flags is not specified for signal().
None.
sigaction(), sigaddset(), sigemptyset(), signal(), <signal.h>.